typeface
large
in
Small
Turn off the lights
Previous bookshelf directory Bookmark Next

1338 Beint's interception

It was a lot of analysis, but it actually took a blink of an eye. After the analysis, Yun Xiaohan immediately replaced the [Fire Monster Ring] with the [Helmed Dragon Ring] and gave himself the [Wind Speed] BUFF.

, and then prepare to launch [Helmet-headed Dragon Crash].

The maximum collision distance of [Helmed Dragon Crash] is 60 yards. Yun Xiaohan's main purpose now is to jump off the wall. It is too late to avoid "Beint", so naturally he will not use "Beint" as the collision target. In addition, he has to

Pay attention to avoid the two giant kodo beasts, so after taking a few steps diagonally, he chose an NPC heavy infantry at the extreme distance in front of him as the collision target.

Yun Xiaohan's choice of charging path was very particular. "Beinter" was in front of him on the right, but he chose to charge towards the left front. This way, although he had to take a detour, he could better avoid "Beint".

"Inter", even if "Beinter" catches up halfway, there will still be a long distance as a buffer.

But something unexpected happened in the development of the matter. He originally thought that "Beint" would wait until he charged to a level with it before giving up on blocking the two giant Kodo beasts. Unexpectedly, it was still more than ten yards away from level."

"Beint" dropped the giant Kodo beast in advance and directly used his charging skill to rush towards Yun Xiaohan in a diagonal direction.

The charge skill used by "Beint" has been used before. Not only is it faster than [Helmed Dragon Crash], but it can also adjust the direction during the charge. It should be a pointing skill. Unless Yun Xiaohan distances himself

If the charging distance exceeds the limit, otherwise it will not be allowed to move.

[Flash] and [Flashdance] definitely cannot be wasted at this time, not to mention [Lonely Charge], [Heroic Charge] is faster than [Helmed Dragon Crash], but it seems to be faster than Bein.

Te's charging speed is a little slower, and even if it is the same speed, it will still be unable to get out of the way of "Beint" charging from the side.

(You cannot charge while riding a mount. You must slow down before getting off the mount. There will be a short stiffening process when retrieving the mount.)

As for actively interrupting "Beint's" charge, with "Beint's" super high negative resistance, the probability of successfully interrupting its charge is too low, and it is not easy to operate. 99% of it is controlled by Yun Xiaohan

As soon as the skill hit "Beint", the opponent had already hit him.

After careful consideration, Yun Xiaohan realized that he had no suitable means of avoidance at the moment, so he simply dropped the ball and let "Beinter" hit him, so that at least he could gain a few more yards.

After being hit, [Helmet-headed Dragon Crash] was interrupted without any surprise, and Yun Xiaohan was also stunned for 0.5 seconds. Fortunately, he did not lose much blood and was not knocked back.

After his charge was interrupted, Yun Xiaohan naturally became the target of "Beinter"'s attack. At the same time, quite a few NPC archers from the North on the city wall also began to focus on him. As for the players from the North, let alone them, they were simply attacking him.

Yun Xiaohan takes care of him as if he were the enemy who killed his father. Anyone who can hit him from a distance will not do anything to him.

This is what the so-called tree attracts the wind. Whether in the eyes of players or NPCs, Yun Xiaohan's threat is much higher than that of other imperial targets. At the same time, this is also a negative effect brought about by past historical achievements and high legend.

.

From activating [Helmed Dragon Crash] to being interrupted, Yun Xiaohan only rushed about 40 yards in total, and he still rushed diagonally. He was still nearly 50 yards away from the Wengcheng. Naturally, he couldn't jump directly from the city wall at this distance.

Yun Xiaohan still had to move forward some distance.

After recovering from the stiff state, Yun Xiaohan was not too anxious. He first replaced the [Helmed Dragon Ring] with the [Takshaya Giant Ring] (switching rings is an instant change), and at the same time, he

The shield blocked the attack of "Beint", then slightly adjusted the direction during the blocking process, and then seized the opportunity of "Beint" to swing back after the attack to use the first part of "Fearless Shield Dance" [Before raising the shield]

rush】.

[Shield forward] You can move forward with a shield for 30 yards. Enemies on the path will be knocked off course and knocked back a short distance. You can also make a Strength vs. Constitution check, causing a one-second dizziness. But with "Bell"

Due to his "special" physique, dizziness is definitely a no-brainer, and it is impossible to repel or miss him. Yun Xiaohan's purpose is very clear and simple, that is to find an opening to continue approaching Wengcheng. If this is not possible,

If so, it would also be good to cheat one of "Beint's" skills.

The reason why I say this is because Yun Xiaohan remembered that in addition to the charge skill he just used, "Beint" also used a faster short sprint skill before. If "Beinter" uses this skill again

, can still block Yun Xiaohan.

Just as Yun Xiaohan thought, "Beint", who was half a beat slower, once again used the short sprint skill, rushed in front of Yun Xiaohan at extremely fast speed and stopped him again. He could have rushed 30 yards.

[Hold forward with shield raised] The actual distance is about 10 or 11 yards. If converted into a straight line distance to Wengcheng, it is only a pitiful 8 or 9 yards.

However, this was what Yun Xiaohan expected to happen, so he was not disappointed. He now only hoped that the cooldown time of "Beint's" short sprint skill was not short, and that there was no third displacement skill.

Next, Yun Xiaohan repeated his old trick again, using "Beint's" backswing to find an opening, and activated [Shield Rotation] to rotate forward.

Although [Shield Rotation] is the slowest of the three stages of [Fearless Shield Dance] and can only increase the basic movement speed by 50%, its advantage is that it can be superimposed with the BUFF of [Wind Speed] (

Addition), you can also change directions at will during the movement, which is more flexible and not so easy to be interrupted.

Skills that can superimpose movement speed are still rare. Generally speaking, two conditions must be met. The first condition is that the skill must be a type of movement speed bonus, and the second condition is that the skill must be able to freely control the movement process.

Those that cannot meet both conditions are basically fixed movement speeds, such as [Helmed Dragon Crash] and [Heroic Charge]. As for the spatial displacement skills, they are instantaneous and have no concept of movement speed.

In addition, this superimposed movement speed is not unlimited. Otherwise, if several skills that can superimpose movement speed are used together, the movement speed will not be as high as the sky, so the specific situation still depends on the skill priority. The higher the skill priority, the stronger the compatibility.

.

In comparison, the movement speed of "Beint" is a bit slower, not only compared with Yun Xiaohan who uses [Shield Rotation], but also compared with Yun Xiaohan who has the [Wind Speed] BUFF.

It's a little bit worse, but it's not surprising. After all, he is the commander of heavy infantry. It is normal for him to move faster than his own men, but it is abnormal for him to move faster than players who use displacement skills.

This chapter has been completed!
Previous Bookshelf directory Bookmark Next