Chapter 667 The post-war meeting of the three guilds
Just when Yun Xiaohan was worried and ready to burn the boat, Dragon Song Guild, Speed Guild, and Storm Temple were also holding their own post-war meetings.
After Yun Xiaohan's team left, the other three guilds did not continue to stay there, but all returned to Xueman City. It was not that they did not want to return to the territory, but the key was that the population of their territory was still very small, and the number of players stationed in the territory could not exceed
Territory population, so many people have not yet settled in the territory and do not have the relevant territory teleportation skills.
Longyin Cangqiong, who returned to Xueman City, could be said to be filled with anger, but he was still angry. He did not forget to pay out all the money that was due as promised when he summoned the staff, and also made some extra compensation.
It calms the players' emotions.
Because the Dragon Yin Guild's territory does not have a few buildings, the territory contribution is of little use. Moreover, the territory contribution that can be used by the territory management is generated once a week. These three guilds all obtained the territory on February 9th.
February 9th is Monday, and today is February 14th. The first week has not passed yet. The territory's account only contains the territory contribution for the basic operation of the territory's mission after the territory was just acquired. Naturally, there is no excess territory contribution to be distributed.
What's more, the populations of these three territories are relatively small, and the territory contributions generated every week are calculated based on the population. The population is small, and the contribution of the territories generated is naturally small. It is not enough to fill the teeth of so many people, and the territory must be accumulated slowly.
Just contribute.
Therefore, players from these three guilds can only slowly accumulate territory contributions through territory tasks.
This is the territory contribution equivalent to the territory's population conversion, which is distributed to players through two channels.
The first channel is directly generated into the territory account, and then distributed through the daily territory tasks generated by the system. Players cannot interfere with this channel and can only passively complete the tasks to obtain territory contributions, and this channel is the main channel for distributing territory contributions.
Channel, most of the territory contributions from territory population conversion are distributed through this channel, and they are generated once a day. Once the territory contributions are distributed, the tasks are gone, and players have nothing to do if they want to.
Today's territory contribution has not been distributed, and the remaining undistributed will be accumulated until tomorrow. If there is still a surplus after one week, this excess will be accumulated into the next week, but generally speaking, there will be no surplus, and even the lord will return
You must put part of your own disposable territory contribution into the territory account to ensure the distribution of tasks.
There are many daily tasks in the territory, but most of them will have a very slight positive impact on the happiness index of the territory. For example, business tasks often require players to purchase materials that the territory does not have much stock in, and then sell them to the territory, so that people can
The territory's material supply needs are met, thereby increasing the happiness index.
Of course, this improvement is very, very small. It is possible to complete tens of thousands of tasks and the improvement will be less than 1 point. Moreover, this improvement is related to the population. The larger the population base, the more difficult it is to improve.
The second channel is directly generated to the lord, or is paid directly to the player as a management salary. The territory contribution for the lord or territory management to control is generated once a week. Compared with the previous channel, the proportion of this territory contribution is
It is relatively small, maybe only 1/10 to 1/3 of the total contribution, or even higher, depending on the level of loyalty of the people in the territory.
In other words, the more trust the territorial people have in the lord, the more willing they are to let the lord arrange their lives and leave more contributions to the control of the lord and management.
The happiness index affects the total generation amount of territory contribution. The territory population will have a basic total territory contribution generation value. The happiness index is equivalent to a product coefficient. The higher the happiness index, the more territory contribution will be generated.
The lord can transfer his personally disposable territory contribution to the territory account, but it must be the contribution of the territory. If it has been converted into a general contribution, there is no way to transfer it back to the specific territory contribution, and it cannot be transferred to the territory again.
It is on the books. And the lord cannot transfer the book contribution to himself, that is, he can only transfer it in but not out.
Therefore, if there are too many players in a territory, it is not necessarily a good thing. If the territory tasks are far from enough for the players in the territory every day, it will be a pain in the ass.
When Yun Xiaohan first acquired the village of Ajaccio, the number of players in Lingqiong Pavilion was only about 1/2 of the population of the village of Ajaccio. There were not enough tasks to complete, and Yun Xiaohan had to add money to the territory's account every week.
After transferring contributions, even after acquiring the city of Bastia and the population of the two territories increasing, Yun Xiaohan has always tried his best to ensure that the number of players settled does not exceed 1/3 of the population of the territory to ensure that
Let most players have tasks to do.
The three guilds that have just acquired the territory are all fully occupied. Players will be admitted according to the population of the territory. The phenomenon of insufficient tasks in the territory is very serious. Some players often only complete a few tasks, and the tasks are not refreshed, or even
Even a daily territory task is not guaranteed every day. You must know that the first task of the day has an additional reward of 50%. For example, this task rewards 10 territory contribution points, but the player gets 15 points.
In addition, the territory tasks of players who settle in the territory are guild tasks. In addition to the territory contribution, they can also obtain guild merit, which also has an additional 50% reward. If there are no territory tasks to complete, there will be no guild merit, and players cannot even use guild skills.
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Of course, without knowing the territory of Corsica, the players settled in these three guilds have no complaints. As the saying goes: "No comparison, no harm." These players can only compare horizontally with the other two guilds.
This comparison feels almost the same. The eldest brother does not talk about the second brother, and there are so many people outside who have not been able to settle in the territory, so they even have a sense of superiority.
Closer to home, in this battle, the Dragon Song Guild was undoubtedly the party with the biggest losses. Only less than 10% of the players survived. The others were killed by the Thunderclaw Kobold King, the Thunderclaw Kobold, and the Earth-walking Dragon.
Not to mention the loss of 3% experience for those killed by the cyan baby dragon, a small number of people also had their equipment trampled to pieces, and the repair costs alone were quite high.
To be honest, if Longyin Cangqiong had not led the team this time and had been led by someone else, with this result, Longyin Cangqiong would have told him to get out. But now Longyin Cangqiong has to swallow this bitter pill himself, but this has also led to
His reputation within the association dropped a lot, and even though he spent a lot of money to appease the participating players, he only regained part of his reputation. Although the members didn't say it in person, they all gave him a rating of poor command behind his back.