Dwarves are a race in Norse mythology, creatures created by Titans. They are characterized by resistance to beating, long beards, the ability to drink wine, night vision, and are good at using battle axes and war hammers. They have a hit bonus when attacking orcs, giants, and goblins.
There is a defense bonus when dealing with large creatures. Dwarves are naturally resistant to poisons. They are extremely stubborn and taciturn. They speak very matter-of-factly, so it is sometimes funny to listen to them talk.
The origin of the dwarves
Are dwarves fictional creatures? Have dwarves ever appeared in history?
This can be traced back to the end of the Ice Age 30,000 years ago. During that period, human beings had developed extremely maturely. At that time, two types of people appeared. One was modern humans, who were no different from us and were called Cro-Magnons.
There is also a kind of human called Neanderthal. There are many differences between Neanderthal and modern human. If modern human can be called human, then Neanderthal can only be regarded as another kind of human.
.Maybe you will say that modern people are divided into races, black, white, and yellow, and there are also ethnic divisions. Are these considered different races? In fact, black, white, and yellow people are just Cro-Magnons.
Caused by different living environments in the future. This difference is equivalent to the difference between the Siberian tiger and the Bengal tiger. The difference between the Cro-Magnons and the Neanderthals is like the difference between the tiger and the lion.
the difference.
Neanderthals lived in northern Europe. Compared with modern humans, they were shorter, had thicker bones, and relatively stronger muscles. Their characteristics were more suitable for staying in cold places. They were very smart. It turns out that their brain capacity was even larger than that of modern humans.
Human brains are even larger. They are excellent hunters. For a period of time in the year, they hunt mammoths with fire. But they also have shortcomings. They cannot adapt to changes in the environment quickly.
Modern humans are taller and thinner. But they can adapt to complex and changeable environments. Modern humans can install handles on stone tools to make the tools easier to use. In fact, Neanderthals have seen modern humans, and there was no fighting.
.It can be said to be relatively friendly. It was the Neanderthals who ruined themselves.
Dwarves in World of Warcraft
The old-fashioned dwarves living in the snow-capped Khaz Modan Mountains are an ancient race on the continent of Azeroth. The dwarves have always been loyal allies of humans, and they are also a race that advocates fighting. Although in the past years,
, the dwarves rarely leave their mountain fortress, Ironforge[e], but once a war breaks out, they will fight with unparalleled courage to defend their friends and allies.
In the recently unearthed ancient dwarven literature, it was found that the dwarves have undergone tremendous changes since their emergence. These documents say that the dwarves were a race made of stone at the beginning of the creation of the Titans. They felt that the mission of their group was to
Traveling around the world to excavate the relics left behind when the Titans left. Eventually, dwarf exploration team members were sent to explore all corners of the world, which resulted in dwarf exploration bases all over the world, and some bases were used as
served as outposts, while others were used as strongholds against the dwarven enemies.
After activation, you are immune to poison, disease and bleeding effects. Increases armor by 5% and reduces movement speed to 70% of normal speed. Lasts 20 seconds - cooldown time is 3 minutes.
Musket Specialization-Passive Skill
Strengthen 5-point musket skill
Frost Resistance-Passive Skill
Increases resistance to frost spells by 10 points
Find Treasure-Passive Skill
After activation, the location of the treasure chest will be displayed on the mini-map until canceled. There is no cooling time.
Dwarves in Dungeons and Dragons
Dwarves are known for their fighting skills, resistance to physical or magical damage, knowledge of the earth's secrets, hard work, and booze. The mysterious realms they carved out within the mountains are also known for the extraordinary treasures they produce there as gifts or merchandise.
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character
Dwarves are stern and suspicious of strangers, but are generous to the few who earn their trust. Dwarves value gold, gems, jewelry, and works of art crafted from these precious materials, and they sometimes succumb to this greed. When they fight
They are neither reckless nor timid, but have a kind of courage and tenacity without losing care. They have a strong sense of justice, but at worst, this sense of justice may turn into a desire for revenge. They are famous for their relationship with the dwarves.
Among the dwarfs who get along well, there is a not-so-stern oath: "If I'm lying, let me meet a dwarf."
physical description
Dwarves stand only 35 to 45 feet tall, but because they are very broad and stocky, their average weight is almost the same as that of humans. Male dwarves are slightly taller and much heavier than females. The typical skin color of dwarves is tan.
or light brown, with black eyes. Dwarves' hair is usually black, gray, or brown, and is grown very long. Male dwarves cherish their beards very much and trim them very carefully. Dwarves are very careful about their hair, beards, and clothing.
Simplicity is advocated in style. Dwarves reach adulthood around the age of 50 and can live over 400 years old.
race relations
Dwarves can get along well with gnomes, and they can get along well with humans, half-elves and halflings. The dwarves say, "The difference between an acquaintance and a friend is about a hundred years." It is difficult for short-lived humans to forge a relationship with dwarves.
A truly solid relationship. The best dwarf-human friendships are between a human and a dwarf who likes his parents and grandparents. Dwarves fail to appreciate the subtle sense and artistry of elves, viewing elves as unpredictable, fickle and unstable.
.But after a period of time, elves and dwarves found common ground in the battle against orcs, goblins and gnolls; elves also earned the reluctant respect of dwarves. Dwarves generally do not trust half-orcs, and half-orcs have the same attitude towards dwarves.
Feeling. Fortunately, dwarves are a fair race, and they give individual orcs a chance to prove themselves.
camp
Dwarves are generally lawful and tend to be kind. However, adventurous dwarves are not always in tune with the general temperament, as they are more often the dwarves who cannot fully integrate into dwarf society.
dwarven land
Dwarven kingdoms are often found beneath the rocky surfaces of mountains, where dwarves mine gems and precious metals and forge magical items. Visitors from trusted members of other races are welcome, but there are areas within the realm that are off limits even to these people. All
The wealth that the dwarves cannot find in their mountains is obtained through trade. Dwarves do not like to travel by water, so enterprising humans often take charge of the trading activities of dwarven goods that must be transported by water. Dwarves are often used as mercenaries in human lands.
, weaponsmiths, armorers, jewelers, and craftsmen. Dwarf bodyguards are known for their courage and loyalty, and they are well compensated for these merits.
religion
The main god of the dwarves is Moandin, the Soul Forger. He is the creator of the dwarves and hopes that his followers will work to improve the situation of the dwarf race.
language
Dwarves speak Dwarvish and have their own mysterious writing system. Dwarven literature has the extensive history of kingdoms and the imprint of thousands of years of war. The Dwarvish alphabet is also used (with slight changes) in Gnomish, Giant,
Goblin, Orc, and Terran, dwarves often speak the languages of their friends (humans and gnomes) and enemies. Some dwarves also learn Terran - a strange language spoken by creatures rooted in the land such as the gorgon.
name
Dwarf names are awarded by tradition by the elders of the clan. Each suitable dwarf name is used repeatedly from generation to generation. A dwarf's name does not belong to himself, but to his clan. If he uses this name according to the
His clan would strip him of his name, or bring shame upon him. Dwarven law prohibits a dwarf who has been stripped of his name from using any dwarven name in place of his old name.
Male names: Baiend, Borot, Ibeck, Ink, Aska, Rick, Teklin, Troben, Ofger and Witte
Female names: Aiti, Adohed, Dagena, Disa, Ganlauda, Hein, Ide, Livrosa, Sana and Torge
Clan names: Baidak, Dek, Gern, Hodhoek, Ladd, Lutzer, Ruhem, Steckling, Ton and Agat
adventurer
A dwarf adventurer may be motivated by a devotion to justice, a love of excitement, or simply greed. As long as his achievements bring honor to the clan, his actions bring him respect and status. Defeat giants and achieve
Powerful magic weapons are a reliable way for dwarves to win the respect of their kind.
Dwarf racial traits:
◎2 points of constitution, -2 points of charisma: Dwarves are sturdy and strong, but often rough and silent.
◎Medium Size: As medium-sized creatures, dwarves receive no special bonuses or penalties based on their body size.
◎The basic movement speed of dwarves is 20 feet
◎Darkvision: Dwarves can see objects within 60 feet around them in the dark. The image of darkvision is black and white, but otherwise it is the same as normal vision. Dwarves can move well in places with no light at all.
◎Stone Familiarity: Stone Familiarity gives a dwarf a 2 racial bonus on checks to detect unusual stone artifacts. These unusual stone artifacts include sliding walls, stone traps, and new constructions (even if these new constructions deliberately imitate original ones).
patterns of construction), unsafe stone surfaces, stone ceilings that may collapse, etc. Things that are not made of stone but pretend to be stone are also considered unusual stonework. A dwarf only needs to be around the unusual stonework for 10
A dwarf can make a check if he is within feet, as if he were actively searching. A dwarf can use the Search skill to find stone traps like a wanderer. A dwarf can also intuitively feel the approximate depth of his position, just as a human can.
Whichever way goes up is the same. Dwarves have a sixth sense for stonework, an innate ability, and they have many opportunities to practice and hone this ability in their underground homes.
◎2 racial bonus on saving throws against poison: Dwarves are very strong and resistant to poison.
◎2 racial bonus on saving throws against spells or spell-like effects.
◎1 racial bonus point for attack judgment against orcs and goblins (goblins, hobgoblins and bugbears): Dwarves have received special combat skill training, allowing them to fight common enemies more effectively.
◎4 points of dodge bonus against giants: This bonus reflects the special training that dwarves have received. In this training, they have learned the tricks accumulated and developed from generations of battles with giants. Note that at any time, as long as the character loses his
If a player's Dexterity attribute adds bonus to Armor Class - if he is caught unawares, for example - he will also lose his dodge bonus.
◎2 racial bonus points for appraisals related to gems and metals: Dwarves are familiar with all kinds of valuables (especially those made of stone or metal).
◎2 racial bonus points for craft judgment related to gems and metals: Dwarves have special talents in processing stones and metals.
◎Automatically obtain languages: Common and Dwarf. Additional languages: Giant, Gnomish, Goblin, Orc, Earth Tongue and Underground Common. Dwarves are familiar with the languages of their enemies and underground allies.
◎Talent profession: Fighter. When determining whether a multi-professional dwarf is subject to experience penalty, his fighter profession is not counted (see "Player's Handbook" Chapter 56 "Experience Points for Multi-Professional Characters"). Dwarf culture praises the advantages of warriors,