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Chapter 59 Dark Green Gloves!

Chapter 59 Dark Green Gloves!

(As a patch, the ten-point increase in reputation from the previous chapter should be +10 merit points)

After seeing this series of prompts, Sheyan's depression eased slightly. In his values, the importance of free basic attribute points and merit points is basically 1:1. The latest chapter of the Temple is just for the urgent need of merit points.

As for Aziz, he was a little angry and agitated.

However, after they contacted mib through the senior agent next to them, they learned that the wanted rewards offered by those six galaxies were also quite good. There were three types of rewards to choose from: rare precious metals, genetic improvement potions, and wormhole coordinates.

Among them, the precious metals are extremely rare rare metals in the universe. To put it more directly, they are unknown strange objects that can be realized even if they are taken back to space.

Genetic improvement potions can increase basic attribute points.

As for the coordinates of the wormhole, they are kept secret most of the time, because when doing business and interstellar trade, an excellent wormhole coordinate can save hundreds or even thousands of light years, and can be sold for an astonishingly high price! Of course,

The wormhole coordinates provided by these six galaxies will certainly not be too valuable, but selling them as common points is not a problem.

Sheyan and Aziz's merit points had just suffered heavy losses, so they still chose rare precious metals that were essentially "unknown wonders". The rewards from the six galaxies can be said to be more or less, with a total of six unknown items.

The rare items can be exchanged for a total of thirteen merit points, and Aziz's face finally looks better.

However, if you want to trade with the Aquilonians, you must first find the Milky Way and restore bilateral relations to normal. I am afraid this matter can only be slowed down for a while.

Jones's tail stinger looks very similar to a scorpion's sting, of course it is magnified dozens of times. This thing penetrates into the strange uterine flesh wall next to it, as if opening the door with a key, very

With ease, the tough dark red wall can be dissolved and opened smoothly, making it easier to continue exploring.

At this time, when Sheyan was meditating, Aziz came over again and raised his hand. You could see that in the palm of Aziz's hand, there was a strange earth-yellow crystal with a hazy color on it.

There was a glimmer of light, but there was a clear bullet mark on the front, and there were obvious traces of cracked texture on the edge. It seemed that it should be the core of Jones.

"Is this...Jones' key?" Sheyan asked tentatively. ""

Aziz nodded and said:

"Did I open it?"

Sheyan's eyes also flashed with anticipation:

“I’m excited to see what comes out?”

Aziz said thoughtfully:

"Based on his normal strength, this guy has a high chance of having dark gold equipment. However, because plot characters intervened when we attacked, and the injuries caused by their attacks played a major role in us killing Jones, this is very difficult.

It’s hard to say.”

Sheyan smiled and said:

"This kind of thing can only be left to fate."

Aziz nodded in agreement, then put more force on his hand and clenched the piece of strange earthy-yellow crystal. The thing shattered into powder in an instant, and then fell from the gap between Aziz's fingers.

When it came down, a large lump similar to a spider egg sac was formed on the ground, like a tattered sack piled on the ground.

It seemed that Aziz was used to opening trophies in the team, so he did his part and tore open the thing that seemed to be covered by a tattered sack, and suddenly revealed a dark green light...

!!

Two gray-looking objects appeared in front of the two of them. Although the appearance of these objects looked very sloppy, the light they emitted was an out-and-out dark green light.

As Aziz's finger touched it, a series of data appeared in front of the two of them.

Planetary high-energy mechanical power gloves

Output: Any world that may have in-depth communication with alien civilizations

Equipment rarity: dark green (set 2/2)

Material: wire steel + cast charcoal + blue column germ + planet core boiling substance + singularity fruit

Attachable devices: Nuclear power auxiliary battery (slot x 3)

Equipment position: left hand

Equipment type: gloves

Warning: To exert the full power of this equipment, the wearer's DNA must be analyzed and locked. Once equipped, it will have a soul-binding effect and cannot be traded with other people.《》

Weight: 17.3kg.

Equipment usage conditions: Strength must reach above 50 points, and physical strength must reach above 70 points.

Attack power: 50~180 points.

Durability 350/800

Equipment: When this glove is not activated in combat, in order to save energy, it will be in an energy-saving state. In this case, its weight will drag down your movement speed and become a burden to you.

Reduces speed by 10 points (equal to 10 points of additional movement speed). This does not disappear until you activate it.

Equipment: The core system of this glove is the internal metal boiling point melting furnace, which can consume and decompose the rare metals in other equipment to recharge the glove. Of course, paying additional general points can also use space to recharge the energy.

, the gloves must be continuously charged to exert strong combat effectiveness. Keeping the gloves at full energy is what you must do.

Equipment: The chance of your melee attack stunning the enemy is increased by 3%, and your shot speed can be increased by an additional 15%.

Equipment: When your melee attack is used against an injured enemy (health value less than 50%), there will be a certain chance of triggering the concussive fragmentation effect, causing additional damage to all enemies within the range at the same time. The additional damage value this time

It will be randomly selected from the damage data suffered by the enemy in the last three times. The actual data of this additional damage cannot be higher than 200 points.

Equipment: Strength, agility, and stamina +2 each

Equipment: When making this glove, a strong and continuously radioactive substance was mixed into it, so the holder's chance of being critically hit by the enemy is increased by an additional 3%.

Special effects: Precision, alien high-end craftsmanship determines the durability of this glove. If the owner is directly attacked by the enemy, there is a 50% chance of using it to reduce the durability cost by half.

Special effect: Rare. The quantity of this thing is very rare, so the materials used to repair it are very precious. If you want to maintain it in space, in addition to paying 500% of the repair fee, you must also pay some merit points!

Equipment ability: uppercut! Use this glove to hit the enemy's chin hard (if it has a chin), causing it to be stunned and floating in the air for 2 seconds. The damage value of this ability is the same as if it has a chin.

It has the normal attack power of the target, but has a 50% critical hit chance, and the dizzy and floating special effects have priority, with a cooling time of 1 minute.

Set special effect: Increases the holder's hit rate by 7%

Set special effects: When you attack an enemy, you have a certain chance of absorbing 50 points of health from the enemy.

Explanation: This is a tool made by aliens to mine ores. An alien transformed it into a product suitable for fighting. With this tool, he wandered around the universe, robbing and killing, and doing all kinds of evil.

Until this guy met the more vicious Jones, his body was eaten and became nutrition for the bugs, and his equipment became Jones' collection. Now, it is yours.

Planetary high-energy mechanical power gloves

Output: Any world that may have in-depth communication with alien civilizations

Equipment rarity: dark green (set 2/2)

Material: wire steel + cast charcoal + blue column germ + planet core boiling substance + singularity fruit

Attachable devices: Nuclear power auxiliary battery (slot x 1)

Equipment position: right hand

Equipment type: gloves

Warning: To exert the full power of this equipment, the wearer's DNA must be analyzed and locked. Once equipped, it will have a soul-binding effect and cannot be traded with other people.

Weight: 17.3kg.

Equipment usage conditions: Strength must reach above 50 points, and physical strength must reach above 70 points.

Attack power: 30~60 points.

Durability 488/800

Equipment: When this glove is not activated in combat, in order to save energy, it will be in an energy-saving state. In this case, its weight will drag down your movement speed and become a burden to you.

Reduces speed by 10 points (equal to 10 points of additional movement speed). This does not disappear until you activate it.

Equipment: The core system of this glove is the internal metal boiling point melting furnace, which can consume and decompose the rare metals in other equipment to recharge the glove. Of course, paying additional general points can also use space to recharge the energy.

, the gloves must be continuously charged to exert strong combat effectiveness. Keeping the gloves at full energy is what you must do.

Equipment: Like all earthling boxers do, you can use it in front of your face to prevent those uppercuts, uppercuts, straight punches, punches, and jabs from causing direct damage to you when you

When using this glove to block, the success rate is increased by 33%, and even if the block is unsuccessful, 15% of the damage can be offset.

Equipment: When the enemy's melee attack acts on your gloves, the kinetic energy circulation system in the gloves will be activated and try to absorb the enemy's power. When your gloves block 1000 points of damage (theoretical damage) from the enemy's cumulative attacks

, will try to activate the maintenance system in the gloves and inject cellulose into your body, increasing your agility by 20% for 10 seconds.

Equipment: Intelligence, Spirit, Perception +2 each

Equipment: Tactical throwing. The original effect of this glove is to be used by miners. It allows the holder to burst out with huge power within a certain period of time, grab nearby objects, lift them, and then throw them! The throwing distance is 20 meters to 50 meters.

.

The holder's strength and stamina will affect the success rate of tactical throws.

Special effects: Precision, alien high-end craftsmanship determines the durability of this glove. If the owner is directly attacked by the enemy, there is a 50% chance of using it to reduce the durability cost by half.

Special effect: Rare. The quantity of this thing is very rare, so the materials used to repair it are very precious. If you want to maintain it in space, in addition to paying 500% of the repair fee, you must also pay some merit points!

Set special effect: Increases your blocking success rate by 15% again, but reduces the damage reduced by blocking by 5%.

Set Effect: Allows your Tactical Throw to be used against creatures.

Explanation: If an outstanding baseball player got this glove, tsk tsk... Unfortunately, this idea is very unrealistic.

This chapter has a lot of explanatory text, so it’s about 3400

!

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This chapter has been completed!
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