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Chapter 10 Talent Skills Click and

Chang Sheng never expected that this "coaching master" could be such a fun and useful thing.

God closed the door for him, but left a window for him.

He now understood the meaning of this sentence.

Although he was kicked out by Real Madrid and hit a wall one after another, he was almost unable to continue pursuing his ideals. It can be regarded as a door being closed.

But it was a blessing in disguise that he got such a powerful gadget. This was a window specially reserved for him, right? Everyone else used the door, but he climbed through the window, determined not to take the ordinary path.

After a brief distraction, he listened more carefully to the explanation of the electronic sound.

The electronic sound, which had no emotion or cadence, was already the most beautiful sound of nature in the world to him now.

Because in this unpleasant voice is the secret to his success!

※※※

After Electronic Sound introduced the task, he began to explain in detail how to use the task rewards.

The talent skills rewarded by tasks are divided into two types: training type and competition type.

Training type, as the name suggests, is the talent skill related to training.

For example, the talent skill [Elementary Team Training], which increases the training effect by 3% and lasts for two weeks, is a typical training-type talent skill.

With this kind of innate skill, even if you don't do anything for a long victory, it can still be an effective reward. This shows why the system says that even 3% is a great help.

Of course, it is impossible for Chang Sheng to do nothing, otherwise he would be kicked out before the three percent could take effect.

Naturally, there is still a need for daily training, even if it is just pretending and following a script? This is to conceal the existence of his innate skills - this system is his biggest reliance and secret, and he will not be stupid enough to tell the world. He must

He carefully hid it so that everyone thought his training had produced outstanding results...

Good training is the only way to become an excellent head coach.

In today's football world, many famous coaches themselves are good at leading team training. The type of head coach who leaves all training to assistant coaches and is only responsible for formulating tactics has become less and less popular, and they are becoming less and less popular.

The competition type refers to the talent skills related to the competition, which also involves the issue of how to use this talent skill.

The concept of energy is used here.

Just as he was talking, two red "cards" appeared in front of Chang Sheng's eyes.

"This is the innate skill." Electronic Voice introduced.

Chang Sheng looked intently and found that when he stared at a card, a text description would appear under the card, telling him what talent it was and what role it could play.

"These two talent skills are competition-type skills." Electronic Sound said.

Chang Sheng looked at it one by one and found that it was indeed the case. These two talents are related to competition.

The first one is called [Running to Death], and there is a running villain on the card. The specific effect is to slow down the physical energy consumption by 5% during the game.

The second one is called [Iron Man], which is a little man showing muscles on the card. The specific effect is that in the physical confrontation of the game, the probability of winning by our players increases by 5%.

This is just a literal explanation, Electronic Sound begins to explain these two skills in detail.

"The team's best physical condition value before the start of the game is 100, and then it will gradually decrease with time after the game starts. Generally speaking, after an average game, the physical energy consumption is about six

Between ten and eighty. The function of this skill is to reduce the physical energy consumption of your team by 5% during the game. It may not have much effect in one game, but in continuous battles, it will

It can play a very good role.”

"[Iron Man] means that your team's physical confrontation ability will be improved during the game, and it will gain an additional 5% chance of winning on the original basis. For those players who have good physical confrontation ability,

The effect will be better.”

"These two skills are rewards that the first-level system can give you."

Then, a groove appeared above the two cards, which was exactly the size of the cards.

The electronic voice began to explain: "This is the talent skill column. At the elementary level, you can only have such a column. As the system level increases, the number of columns you can have at the same time will gradually increase. In each game

Previously, you needed to choose a talent skill and put it in the slot. This talent skill will have an impact on the game you coach as described in the talent skill description. For example, if you choose to put a talent skill named [Undead], this will

Your team's physical energy consumption will be reduced by 5% in each game. In the end, the remaining physical energy will be 5% more than other teams. This is true in every game. The accumulated physical energy advantage will be used in the middle and late stages of the league.

It will be very obvious.

If you choose to put in the talent skill called [Iron Man], your team can win more physical confrontations in the game, and maybe one of the key physical confrontations can help your team win the game.

As for which talent skill to choose, you need to make your own decision. If you choose correctly, it will be of great help to you in winning the game. If you choose wrong, you may win the game but ultimately lose, because of this

Five percent.”

"In addition, there will be talent skills that enhance offensive and defensive effects in the future, but you need to upgrade the system to obtain them."

Chang Sheng keenly seized the opportunity and asked: "After I have two columns, can I choose to strengthen offense and strengthen defense at the same time?"

But the cold electronic sound poured cold water on him.

"No matter how many slots you have, you can only choose one type of talent skill in offense or defense before the game. If you choose the offensive type, you cannot choose the defensive type. Because your team is either good at offense

, or be good at defense.”

"Can't I balance offense and defense?" The disappointed Chang Sheng struggled to his death.

"In the future, when the system level is reached, there will be talents and skills that balance offense and defense."

Hearing the electronic voice say this, Chang Sheng regained hope.

But electronic music quickly poured cold water on him.

"But although the offensive and defensive balance talent can improve your team's offensive and defensive capabilities at the same time, the extent of the improvement is very limited, and the effect is obviously lower than the offensive or defensive talent skills of the same level. And when you choose the offensive and defensive balance, you will

You can no longer put offensive or defensive talents into slots. Offensive and defensive balance is comprehensive but also means comprehensive mediocrity. Which one is better or worse, you can choose for yourself."

Chang Sheng immediately withered, and he muttered: "In this case, what's the point of getting a talent skill that balances offense and defense? Who would choose it?"

"When you are not sure whether to strengthen offense or defense, or when you want to strengthen both offense and defense, you can use the balance of offense and defense." Electronic Sound immediately educated him.

"Then it's useless no matter how many slots you design, I can only put one talent skill..."

"In addition to offense and defense, there are also physical systems and will systems. Undead and Iron Man are considered physical systems. And who says you can only put one talent? You can put multiple talent skills in the same department, but talent skills

If they are the same, the effects cannot be superimposed."

"Wait, there are still the same talents and skills? There are many more of one skill?"

"Many talent skills can be upgraded. High-level skills are more effective than low-level skills of the same skill. However, high-level skills cannot coexist with low-level versions, and the effects cannot be superimposed. So you cannot increase the offensive effect by 5%.

Put together with the skill that increases the offensive effect by 10%, the effect of increasing the offensive effect by 15% has been achieved."

Chang Sheng suddenly realized.

To put it bluntly, I just try not to let myself cheat... But then again, the existence of this thing is a kind of cheating, right?

Seeing that Chang Sheng had no problem, Electronic Sound continued to introduce information about talent skills.

In general, training-type talents and skills are mostly passive, while competition-type talents and skills are mostly active. Active skills involve the use of energy.

Those active skills all consume energy.

If you want to use a skill, you have to consume corresponding energy. If the energy is not enough, even if you get the skill reward, you will not be able to use it.

So how to obtain energy?

The rewards from various side quests are a massive source of energy.

But if you want to get a stable source of energy, you have to win the game.

You can get energy by winning the game, and the amount of energy is related to the level and importance of the game.

For example, if the current victorious player plays in the youth league, then even if he wins the game, he can only gain three points of energy, a draw will give him one point, and if he loses, he will lose even one point of energy.

It's very intuitive, it's almost the same as points. Three points for a win, one point for a draw, and zero points for a loss.

No matter how the level of the game increases or how important it is, the energy corresponding to the results of the three games will always be this ratio - a win is three times as much as a draw, while a loss has no energy.

These energy will be used to use various active talent skills. The energy consumed by various talent skills is also different. Generally speaking, the better the effect, the more energy is consumed. Chang Sheng used it in this game.

, because there is not enough energy, he will not be able to use it in the next game. He needs to wait for enough energy to use it.

The specific use of competition-type talent skills requires not only energy, but also a choice before the game. Once determined, it cannot be changed, and it is impossible to replace it with other skills during the game. Therefore, it is very difficult to win.

With his vision and judgment, how to choose the right talents is actually related to a coach's ability. He must judge the team's status from the team's daily training and understand the team's strengths and weaknesses, so that when choosing

At this time, he has to make different choices based on different situations. Should he make up for the team's shortcomings? Or continue to improve his own advantages? In addition, he must understand the enemy's intelligence and make targeted and meaningful choices.

Otherwise, if the opponent is good at defensive counterattacks and the winner chooses to strengthen defense, it is very likely that he will not win in the end and can only get a draw. And if he chooses to strengthen offense, of course he may lose in the end, but he may also win the game.

As for on-the-spot command, that belongs to Chang Sheng's own ability. After all, he can't always rely on the system for everything.

Talent skills do not play a decisive role, they are mainly supportive. Victory in football matches is not necessarily determined by this.

It is a foolish dream to become a top coach relying only on one system.

However, given Chang Sheng's current situation, if he completely abandons the system and relies on his own strength to climb to the top, he might miss the mark at the very beginning and fall off the cliff to his death. Although he can predict the future, who can predict the future?

Do you know whether the future will change because of his appearance? There is still a big gap between an ordinary football enthusiast and a professional coach... relying only on his ability to predict, he wants to become a champion and get the reputation of being soft-handed.

Handsome, I'm afraid such things can only appear in novels...

Therefore, "coaching masters" can not only rely on talent and skills to beat all the invincible players in the world, but also pay great attention to operators, that is, the level of personal coaching that always wins.

Only when the two complement each other can we maximize the function of this system and help ourselves become a true master legend in the coaching world.

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