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Chapter 17: Fellow Daoists, Please Stay (Part 1)

Carmela couldn't run away after all.

After catching a henchman of the empire who had assassinated him twice, Atkins was in a good mood. He patted Shen Yi on the shoulder and said, "You played a big role in catching Carmela this time!"

Shen Yi lowered his head and looked at the heraldry prompt, and found that ten more points of contribution had been added.

Logically speaking, he didn't do much in this battle, and half of his ten-point contribution would be deducted at least. However, he spoke up in time to remind Atkins that he had contributed to the second rescue. His contribution to the second rescue was lower than the first. , so in total, it still gave Shen Yi ten points of contribution.

This is also a restriction of the city, which does not allow repeated contributions to save people - killing is the adventurer's job.

In addition to the ten points of contribution, Atkins' favorability towards Shen Yi also increased by another fifty points, reaching 150, which is enough to start the summoning mission.

However, the task of taking away a general is quite difficult. Considering that his strength is ultimately based on the technology of the Yrent Empire, the effort and reward are somewhat disproportionate, so Shen Yi has no interest in taking him.

However, he was quite interested in the moves Atkins had just shown in knocking Carmella away, so he asked knowingly: "I'm very particular about ridiculous praise. Shen Yi is not worthy of it. Looking at the strength of the general just now, he knocked Carmela away in one fell swoop." Meira, even if Shen Yi didn't come, I'm afraid this woman wouldn't be able to kill the general."

After hearing Shen Yi's words, Atkins shook his head: "My off-hand skills are limited in power. They are mainly used for blocking and flying. They look good but have limited lethality. If I really have to fight hard, I will never be stuck." Mera’s rival.”

It turned out to be the case, and Shen Yi understood a little bit.

Although gunners can learn off-hand skills, off-hand skills are much more restrictive than ordinary formal skills.

In addition to being unable to master skills that require both hands, long-range skills, group attack skills, and skills that can be used on weapons, off-hand skills have an additional restriction that the damage must not be higher than other explosive skills.

For example, among Shen Yi's current explosive skills, the one with the lowest damage is heavy artillery, with a lethality of 300 points, so the off-hand skills cannot be higher than this value. As for special effects such as heavy artillery's long-range attack, range attack, and building destruction, the off-hand skills are completely ignored. , anyway, the damage value cannot be higher than this. Even if you learn S-level skills, the excess will be automatically deducted when you play them.

This limited off-hand skills to low-level skills. Therefore, Shen Yi was unwilling to waste points on off-hand skills with limited lethality.

However, the use of Atkins' off-hand skills gave Shen Yi a glimmer of hope, and he discovered that the off-hand skills could still be used in this way.

Indeed, Atkins' three-hit combo just now has a very strong knockback effect. If combined with the powerful gun in his hand, it can indeed double the gunman's combat power.

Perhaps this is the direction that a melee shooter should develop. Shen Yi in the past had gone astray in this regard.

Not only that, knockback itself is a very useful effect in the city.

I have said before that it is difficult for adventurers with high agility to use their speed advantage to overwhelm low-agility opponents. The reason is that movement speed and shooting speed are completely different - no matter how fast Bolt runs, he cannot If you use speed to suppress your opponent and cannot hit you, at best you will have priority to take action.

But there is a way to avoid counterattacks to the greatest extent while attacking the opponent, which is to knock back - by giving priority to the opponent's attack, causing a knockback effect on the opponent, so that the opponent cannot counterattack.

The Violent Warrior is an expert in this area. It has high strength and high knockback, so any adventurer who thinks he has a speed advantage must be careful about being knocked to the ground with a single blow when facing the Violent Warrior.

Shen Yi did not expect that Atkins could also play knockback, and the knockback effect was quite good.

If the violent warrior achieves this effect purely by relying on his own strength and weapon characteristics, then Atkins's knockback effect is even more obvious, which is the inevitable effect of his off-hand skills.

Thinking of this, Shen Yi's eyes lit up.

"What? You want to learn?" Seeing Shen Yi's expression, Atkins asked with a smile.

Shen Yi suddenly understood and immediately knew that the opportunity had come.

Although he had designed some off-hand skills before, Atkins's off-hand skills were refined through many changes in the city and were obviously more mature than Shen Yi's. Therefore, Shen Yi immediately bowed to the end: "Thank you, General." !”

He didn't say he wanted to learn, he just said thank you. It was obvious that he wanted to learn the art in earnest.

Atkins smiled: "I don't like to owe favors. You saved me twice, so I should repay you. But I taught you, so I don't owe you anything. Please think clearly. Already?"

"Yes!" Shen Yi readily agreed.

In line with the principle of fairness, Shen Yi is not surprised by this.

There's no point in trying to gain favorability with him anyway, the best he can do is accept some tasks from Atkins.

He's not afraid of not being able to get the assignment, so he might as well learn some skills.

The next moment the bloody emblem sounded in a voice that only Shen Yi could hear:

"Atkins has decided to teach you the skills of a gunslinger."

"You can choose to study."

"1 Gun Skill: Gathered Shot, gather energy to launch a powerful attack, causing multiple normal damage. This skill consumes 3 points of mental power and has a basic cooldown time of 20 seconds. It can cause up to five times the damage. Each time the damage is doubled, the increase 3 points of mental power loss, adding 20 seconds of cooling time. This skill cannot be upgraded and can only be used on energy firearms."

"Learning this skill consumes fifty reputation points and fifteen contribution points."

"2 Gun skills: Rapid energy accumulation, greatly increasing the energy gun firing frequency, causing a multiple rate of fire. This skill consumes 3 points of mental power and lasts for one hundred seconds. It can cause a maximum of five times increase, and every time the damage is doubled, Increases the mental loss by 3 points and reduces the duration by 20 seconds. This skill cannot be upgraded and can only be used on energy firearms."

"Learning this skill consumes fifty reputation points and fifteen contribution points."

"1st Progress Attack: Atkins off-hand skill, quickly close to the opponent and cause an ordinary attack with 100% power (the damage can be weakened), there is a 60% chance of successfully dodging the ordinary attack, cooldown time One minute, 2 points of mental energy are consumed."

"Learning this skill consumes twenty reputation points and five contribution points."

"2 Iron Shoulder Bump: Atkins' off-hand linking skill, using the shoulder to strike the target, the damage is 120% of the strength value, the nature of the damage is normal, and it causes a knockback effect. The cooling time is one minute. It consumes 2 points of mental energy."

"Learning this skill consumes twenty reputation points and five contribution points."

"3 Round Kick: Atkins off-hand finishing skill. After jumping, use the legs to launch an attack, causing double power damage to the target, and causing knock-up effect and skill damage. The cooling time is one minute, and the mental power consumption is 2 points. This attack can be interrupted when jumping up, causing skill backlash."

"Learning this skill consumes twenty reputation points and five contribution points."

Seeing the last finishing move, Shen Yi was speechless.

No wonder it is called a finishing move. The power of this skill is okay, but the chance of being interrupted is too high. If it is not activated based on the iron shoulder collision, it is really useless.

Atkins' three off-hand skills are actually three combo skills. The only difference from the professional combo warrior is that it does not enjoy the combo bonus. The previous skills only serve the success rate of the subsequent skills.

But for Shen Yi, this was enough.

Five contribution points are equivalent to five thousand blood points. Under normal circumstances, you will never be able to buy a decent off-hand skill.

He doesn't use energy guns now, so he has temporarily given up on those two gun skills, but is determined to acquire these three off-hand skills.

"I'm learning off-hand skills." Shen Yi replied.

——————————

brush!

As the light of the ax flashed, a thick white snake was chopped into two pieces. The snake's head rolled to the ground. After rolling for more than ten meters, it stopped at the gardener's feet, and a box flashed out.

The gardener picked up the box and looked at the contents: "A Spiritual Snake Body Technique, an inner elixir...Brother Zhou, why did you only design the inner elixir as a reward? Are there no other good things?"

Before King Kong could answer, Hong Lang had already wiped the blood on his ax and walked over and said, "Because it's so simple. There are hundreds of bosses and thousands of demons in the Wushuang world, and the rewards are all different. The design alone is very daunting!"

The gardener made a sweaty expression. Isn't this reason too outrageous? After all, he was designing his abilities for himself.

King Kong smiled and said: "That's a reason. Some things are easy to say, but not easy to do. Since the ability system needs to meet the needs, we can't ask designers from the home world to design it, so we can only do it ourselves, but Once I really got started, I realized that designing thousands of abilities and equipment is actually a huge project. But the most important thing is that there is no need to design so many abilities."

"Isn't it necessary?" the gardener asked in surprise.

"Yes, there's no need." Hong Lang strode over and punched the big tree next to the gardener. The big tree fell down with an overwhelming sound.

Hong Lang pointed at the big tree and said: "Look at this tree, it will fall down if you punch it, chop it with an ax, blow it with skills... Attacking is actually the simplest thing in the world. Use all your strength. , just knock it down! The so-called skills, no matter how strange they are, can’t escape this category.”

The gardener understood what Hong Lang meant: "You are saying that the means of attack do not lie in diversification, as long as they can cause damage. If the skills can be repeated, then two same attack skills and two different attack skills will cause more damage." It’s not that different, right?”

"That's it!" King Kong laughed.

The variability of attack skills is only meaningful for the different defense systems, but it is far from that big. In addition to adapting to different forms, the most important reason for adventurers' pursuit of multiple skills is the limitation of the cooling time.

If there is no cooldown limit, and without considering special circumstances, there will not be much difference in the damage effect between using Shooting the Moon ten times in a row and using ten different attack skills in a row.

In contrast, the defense methods are different.

The attack can be universal, but if the defense is also universal, the effect will be greatly reduced. For the same investment, improving the attack is much higher than improving the defense. If the defense is targeted, it can play a big role, such as

Bulletproof props can completely defeat armor-piercing bullets, but if hit by a heavy machine gun, the bulletproof props will be useless.

Because of this, when an adventurer's professional skills reach a certain level, there is no need to pursue more - if you can only cause about ten effective attacks on the enemy within a standard cooling time, it means that you

Only ten attack skills are needed, any more would be a waste.

In this case, the Broken Blade Team really does not need to design too many attack skills, as long as they can meet the standards they need, and the remaining rewards are aimed at versatility and accumulation.

The inner elixir is a very practical reward that can be used by everyone and can be accumulated, so it has become the main reward method. Basically, all decent monsters in the Xianxia Continent will give the inner elixir after death. At best, the years of cultivation are different.

, the inner elixir has different effects.

One of the main tasks of Honglang King Kong in Xianxia Continent is to collect this monster inner elixir.

At this time, Hong Lang had put away the inner elixir and the Spiritual Snake Body Technique: "This Spiritual Snake Body Technique will be reserved for Zhao Ling'er, so I won't give it to you. Let's go, let's go to Wanshan Canyon to hunt down the willow tree spirit. That guy Chu Mu

I will give you the exercise method when the time comes."

"Brother Hong, you're welcome. I'm here to help. I don't take any commission." The gardener said with a smile.

"If that's the case, then I won't give it to you. I'll sell it for money later." Hong Lang replied casually.

The gardener's face immediately became bitter.

Seeing the embarrassment on his face, Hong Lang laughed loudly: "Let's go, brat, I'm just teasing you."

He put his arm around the gardener's shoulder and walked forward, not even daring to look at Shi Mumuna behind him.

At this moment, a voice suddenly came from the distant sky, "Fellow Taoist, please stay!"


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