Chapter 591 Deformation Ability
Therefore, during battles, we must try to destroy the corpses to avoid being used by the Zerg. Even the "God" guards often burn down the Zerg corpses, with the purpose of preventing them from being fully utilized.
The transformed form Zerg cannot be dismembered from corpses, nor will it be possessed by the infected form Zerg and resurrected again.
The Zerg has three transformations: the fast-moving type similar to the scorpion, the long-range attack type of the turret, and the slow-moving melee force type.
These three Zergs in transformation forms can transform into another within a few seconds.
The turret-shaped Zerg transformed from the scorpion type. They are attached to the walls and ground as turrets, constantly firing accurate lightning-like needles from their mouths to attack the enemy, which is quite powerful.
After being attacked, they will curl up to protect the easily killed head and infected Zerg in their mouths.
The power-type transformed form Zerg has huge body but slow movement. The arms and blunt claws are strong and powerful, but they cannot use any weapons. They attack the enemy with both arms sweeping.
Their weakness is that the infected Zerg attached to the mouth can be shot by the head.
However, when attacked, they usually cover their mouths with their arms to avoid being killed in the form of infection.
The scorpion-type transformation form Zerg moves quickly and flexibly, can fly over the eaves and walls, but will not attack the enemy. Usually, they quickly approach the enemy, transform into a force type to launch melee attacks, or avoid the enemy's sight and move forward to a hidden place. When they are suddenly attacked, they quickly retreat to a safe distance, and transform into a turret type to shoot accurately in medium and long range.
In addition, there are Zergs in giant claw form that are very large. The huge power exudes from their tentacles can easily kill any creatures that hinder their progress.
The giant claw form can even jump twice, which can jump from the distance that ordinary combat form can jump.
It is still unclear what kind of creature the giant cloves form is infected. They seem to have rib structures on their upper abdomen, which means they are not infected by hunters, because hunters are made up of orange worm-like tentacles.
Another possibility is that the giant claw form is formed by the integration of multiple parent or combat forms. The giant claw form and the Zerg of the parent form have many common characteristics, such as a huge body shape, a swollen head and two tentacles.
However, the giant claw looks similar to the combat form of a good field attack, so it may be a mutation of the parent form and combat form.
The primitive corpse brain beast is the highest form in the wild stage of the Zerg and is also a form of wisdom.
As a rare type among Zergs, primitive corpse brain beasts are very different from other types. They seem very passive if they have no movement ability at all.
The original corpse-brain beast is very similar to a huge spherical structure composed of three combat forms that are fused together, with an exogenous structure of spindles on the outside, which is connected to the surrounding environment.
Adhesive.
The hosts of primitive corpse brain beasts are different from hosts in other combat forms. They all have characteristics that enable their hosts to have a certain resistance to the assimilation of the Zerg in spirit, thereby maintaining a certain primitive ideology.
However, Zergs can conduct a highly detailed analysis of the memory of the original host, filter out each piece of information that is useful to the Zerg, and pass this important information to the entire Zerg, and this information is further integrated by the original corpse brain beast to formulate their strategies.
When the Zerg needs to perform advanced tasks, such as driving large warships and operating complex machines, they must first build the original corpse brain beast.
Corpse Brain Beast is now at the highest level of the Zerg form. This is very similar to the original Corpse Brain Beast, but the scale is larger, and the corpse Brain Beast can be formed.
The corpse-brained beast is the embodiment of the Zerg ideology. It searches unscrupulously and devours all unusual wisdom life forms. For the sake of the Zerg's own ambitions, it manipulates other life forms to do their dirty things.
As soon as the first corpse-brained beast appeared, it was destroyed by the halo "God". Then the second corpse-brained beast was formed and hid. It seemed to know the means of "God".
This is an unusual corpse-brained beast. In terms of appearance, the corpse-brained beast is more like a Venus flytrap. It is a strong and huge entity with tentacles, with a fat neck and a blurred head, but its huge mouth can speak in a very low tone. Its huge tentacles have powerful power and sufficient abilities.
When it is not a corpse-brain beast, the sufficient existence is quite stable. They will not proliferate automatically, but will form near the perceptual organisms, especially self-conscious organisms.
In the wild stage, Zergs can only use ordinary communication to coordinate the body, and the information they convey must not be too complicated.
These individuals can obtain the ability and memory of the host. Once the Zerg establishes a corpse-brain beast, it will enter the mutual assistance stage. From this time on, the Zerg's danger will increase dramatically.
The synchronization of groups of different forms of distances and occupational specialization between individuals will no longer be carried out by ordinary communication.
Because the group's response to changes in the situation is considered instantaneous or nearly instantaneous at the strategic level, there will be no time delay due to distance at all. The Zerg has a certain telepathic form in the post-wild stage.
The corpse brain beast is similar to its predecessor, the primitive corpse brain beast, and is a fusion of Zerg supercells and the complex nervous system of the host.
The control ability of the corpse brain beast to the mobile body it creates is like a general individual controlling its limbs. Therefore, in the wild stage, the control of the corpse brain beast is still limited to the individual level, but once it enters the mutual assistance stage, the central compound wisdom will issue orders.
If the mobile body is removed from the corpse brain beast, it will return to the wild stage. As for whether the mobile body of a certain corpse brain beast will be affected by other corpse brain beasts, it should be logically possible. Despite this, since all individuals of corpse brain beasts are extremely similar and have the same goals, it is almost impossible to find out the difference between them.
The alien Zerg is an epiphany, but in fact it was Wu Feng's intentional work. The planting world is his orchard.
The alien Zerg has the mind of the main nest, and generates spiritual links and communication between each other through the secret energy of the insect nest. These messages will be automatically "translated" into an understandable "native language". The top leaders of the insect swarm even introduce human language.
The alien zombies are composed of some different kinds of organisms. They are also called mother insects, queens, larvae, commonly known as small insects, worker bees, commonly known as farmers, king insects, commonly known as houses, hosts, monitoring king insects, amoebas, jumping insects, explosive insects, cockroaches, prick snakes, infected people, flying dragons, corroding people, nest lords, parasites, thunder beasts, ground thorns, and scorpions.
The queen of the Zerg can produce biochemical toxins, which have a terrible impact on the Zerg and other life forms.
Moreover, these queens can inject eggs into other creatures to produce some small Zerg creatures.
The insects themselves have no physical attack capabilities, but they can move quickly in the air and escape quickly when they are in danger.
The worm also has some terrible abilities that make them truly deadly units, including trapping, laying eggs, parasitics, and infecting the human control center.
The insect can spray green toxic slime to cover all the unearthed troops within a certain range. This ability is called trapping.
The movement speed of the troops covered by slime is reduced by half. This will cause great trouble to the enemy.
Hand-to-hand combat troops affected by trapping capabilities will suffer more rounds of long-range artillery attacks before reaching the target, and it will be difficult to disperse the target, and retreat will also become difficult.
The trapping ability will show that any invisible force under the hidden force field until the time for the trapping ability to last.
The ability to lay eggs is one of the most terrifying abilities of the Zerg. After a worm with this ability, it can immediately destroy any ground troops that are not machine life.
Although this ability consumes a lot of energy, the effect of using it to eliminate key troops and quickly reverse the situation is invaluable.
The egg-laying ability kills the target troops and turns into two parasites, which cannot be completely ignored.
Parasites, like puppies or mammoths, can benefit from hand-to-hand attack upgrades and carapace upgrades, and their attacks are very fast.
Chapter completed!