Chapter 592 Two Zerg
Parasitism can be used for battlefield reconnaissance, and the queen can parasitize other creatures outside a certain range without the host being unconscious.
Once parasitism takes effect, the controller of parasitic ability can see what is being parasitic and within the field of vision of the troops.
If a unit with invisible detection capabilities is parasitic, the invisible unit can be seen through parasitics.
The only way to eliminate parasitism is the doctor's ability to recover. If there is no doctor, or the doctor does not have the ability to recover, the influence of parasitized forces can only be eliminated by eliminating the parasitized forces.
After the queen used her own parasitic toxins to occupy the enemy's place, they created a new territory for the Zerg.
Once a human base is occupied, they can produce self-destructive people. They can also automatically recover when damaged.
After the insects, bacterial blanket tumors can be incubated on the bacterial blanket. The bacterial blanket tumor can provide more nutrients to the bacterial blanket, thereby further expanding the range of the bacterial blanket. Each incubated complete bacterial blanket tumor can once again produce new bacterial blanket tumors to expand the bacterial blanket.
Most Zerg units can greatly increase their movement speed on the fungus blanket, and whether it is offense or defense, it can improve the Zerg's combat effectiveness to a certain extent.
Another advantage of using bacterial blanket tumors to expand the territory is that it can increase the field of vision and to a certain extent improve the Zerg's detection ability.
Bunny blanket tumors are very fragile, but incubating complete Bunny blanket tumors cannot be seen clearly with the naked eye, so they must be detected by methods that can detect invisibles to eliminate them.
The primitive alien Zerg form closest to the Zerg are the Zerg larvae. Although their size and toughness have been greatly enhanced, they still have two basic characteristics of distant ancestors, genetic variability and mental sensitivity.
The Zerg's larvae look like maggots, and they contain the genetic codes of all other Zerg's different species of organisms in their bodies.
Once a new Zerg creature needs to be produced, a larva enters the state of pupa, and then starts to replicate the genes of a specific Zerg creature at an extremely astonishing speed. After a very short pregnancy process, a new species of Zerg mature individuals are produced.
Immature nests generally only have the most basic genetic genes of Zerg organisms, such as the genetic genes of drone, but they can grow and evolve new buildings, and their genetic chain types will continue to expand.
With just one command, the larvae enters the state of pupa and begins to deform and breed the new species of Zerg individuals needed.
The larvae are produced in hatcheries, animal caves and hives. In these places, one to three larvae can be produced at a time. They need a bacterial blanket to survive. Once the bacterial blanket disappears, these larvae will die soon.
and mature
The Zerg individuals are different. These larvae do not require the control of the host, and the larvae are easily damaged by the special abilities of each race.
Drones evolved from larvae in hatcheries. Their bodies contain a set of genetic codes that can be transformed and evolved into any large Zerg "building". These buildings are actually some living structures, but they cannot move.
They can only be built on purple fungus blankets, and they need these organic matter to provide energy for them.
Drones can collect crystal ores. For Zergs, this is very important. They can accelerate Zerg metabolism, and the production of many advanced Zerg troops must be used for these resources.
Wu Feng still doesn't know how the king insect controls the Zerg creatures, but one thing is certain, these giant beasts floating in the air guide other Zerg creatures.
Although they look terrible, they are actually very docile creatures. They take care of the larvae and put other Zerg troops in their abdominal sacs and transport them to other places.
Kingworms have the ability to transport, can also detect invisible and burrow troops, can fly, and can provide population support for the Zerg. They are the most useful and common units among the Zerg.
The key to winning most battles is to rationally apply the various abilities provided by each host.
Once you master these abilities, the Zerg's strength is extremely terrifying to any opponent.
The king insect not only has the ability to transport, but can secrete bacterial blankets when it stops moving, but also has supervision and mutation skills so that it can transform into a monitoring king insect, while the monitoring king insect can detect invisibility and hatch amoeba.
The jumping insects are very small in size, but they are fierce by nature, and they are an important part of Zerg creatures.
They are very similar to an animal called Dune Runner. It may be that the Zerg absorbed the structure of the animal after it encountered it.
However, the Zerg trained these jumping insects into professional killers, and these omnivorous jumping insects can use their forearms with serrated edges and sharp teeth to tear and eat large creatures into pieces.
Their structure is very simple, so a larva can mutate at one time to generate two hockeye.
Zergliders are the first type of offensive force that Zergs can produce. Since they are produced in pairs, a large number of Zergliders can be created in a very short time.
They are the preferred troops for raids. As long as the construction order is correct, they are the troops that can raids the fastest.
They are small in size and often move in groups, so it is difficult to select one of the specific troops to execute orders, and it is difficult for the enemy to systematically eliminate these jumping insects.
Although the jumping insects are small in size and have relatively low life, their usefulness cannot be underestimated.
In addition to using them for raids, these jumping bugs can attack in front of snakes, flying dragons or air guards, resist enemy artillery fire for these expensive troops and allow these troops to live longer.
Moreover, while jumping insects entangle the enemy, they can also effectively attack the enemy.
In addition, worm hopping does not need to consume high-grade crystal ores to produce them, so they can be produced by more ordinary crystal ores, so that more high-grade crystal ores can be used in the production of advanced troops.
In some cases, jumping insects do not necessarily have to act as cover or cannon fodder. Once their hand-to-hand attacks, carapaces, metabolism enhancement and adrenal glands have been upgraded, a large number of jumping insects can also pose a serious threat to the enemy.
More jumping bugs after a completely upgrade can use their price advantage to eliminate enemies, and a large number of jumping bugs can make the most powerful enemies feel afraid.
The thorn snake is one of the most ferocious and dangerous creatures in the Zerg. The thorn snake's upper shell armor can be opened and shoot hundreds of spikes that can pierce through alloys, but they move slowly on open terrain.
They can attack air targets and ground targets. They can also drill into the ground and have the ability to recover life.
They have a short construction time and are relatively cheaper, so they are easy to create a large number of prickly snakes to attack the enemy.
The thorn snakes have the ability to attack on the ground and air, so they are the best support force among the Zergs.
After combining them with troops like Jumping Flying Dragons, and Air Guards, it will be difficult for the enemy to stop such a coalition.
Another best combination is the stinger snakes and black bees. Once black bees are cast on the heads of large groups of stinger snakes, they can greatly extend their survival time and take advantage of large ranged attack forces.
However, when using this combination tactic, be careful of those arm-to-hand attack troops.
The flying dragons also flap their wings when flying in the vacuum. They can stand closely together to deal with the attacks. The flying dragon's attacks are also very unusual. They produce and fire some small creatures, called blade worms. These blade worms will bounce to the first target and explode part of their body to cause damage, and then bounce to the next target. The blade worm's life is in such a short moment.
Flying dragons are the most basic flight support force of the Zerg. They can attack both air targets and ground targets. However, their attacks have special properties. They can attack several targets at close range at the same time. When dealing with the gathering of enemy troops, Flying dragons can quickly divide them.
Chapter completed!