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Chapter Five Hundred and Ninety-three Flying Troops

The best use of flying dragons may be because they are highly mobile and can be used to attack the enemy's extended positions or free attack troops. Usually, they can destroy the enemy's bases or troops before the enemy counterattacks.

But be careful not to fall into the enemy's trap. The flying dragon has very short vitality and is easily destroyed by those powerful air defense forces. Only by allowing the flying dragon to move continuously and try to avoid more damage when attacking areas where the enemy has weak defense.

The Guardian is considered to be the form of a flying dragon deep in the nest. It is an evolutionary form of a flying dragon with thicker armor and a longer range.

However, the air defenders move much slower than the flying dragon, and they are mainly used to defend against enemies to attack fragile larvae.

Once the Dragon Tower evolves into a large Dragon Tower, the Dragon can evolve into a Guardian.

After the evolution is completed, the Guardian can no longer transform back into the original flying dragon.

Guardians are one of the most powerful troops in the Zerg. They have a very long attack range and the damage caused by each attack is very large.

In addition to their super attack power, they also have armor that is more effective than other troops when preventing attacks.

The guardians have a long range of attacks so that they can freely attack those targets on the ground in safe places such as high ground, water or in the air.

The only ones on the ground targets who can counter these guardians are those higher human races or races with flying ability.

However, once these human races reach a position where they can counterattack, the guardian can fly to another safe position and attack again.

Therefore, in the Guardians generally avoid open areas as much as possible, so that their ultra-long range can be used more effectively.

The Guardian is extremely effective in dealing with enemy fortifications, especially when dealing with castles.

When approaching these fortifications, they will try their best to take advantage of their terrain, and their primary targets will also be aimed at the buildings or troops on the side, rather than rushing directly into the attack range of enemy troops, because this is likely to cause the entire guardian to be wiped out, at least they will no longer have any advantages.

When the queen uses their egg-laying ability, the target organism will be forced to fertilize and serve as a breeding ground for parasites. These parasites are born almost immediately and the target organism will become two parasites.

These parasites have limited survival time and are not strong in attack, but they are fortunate enough to be produced, because they actually make the host die before they can be born.

Parasites are born immediately, and they can attack neighboring troops immediately and cause minor damage to the enemy before being wiped out.

If there are no enemies around them after they are born

, They are waiting there to receive orders, and can also use them as scouts. Their ground moves relatively quickly, and it is more suitable for use as scouts than for attacks.

These parasites can survive for up to a short time, so they will be used to reconnaise or attack immediately without wasting time.

The Zerg queen can infect the main base of those who have been seriously damaged, and then infiltrate it with parasitic biochemical toxins. Once the main base is completely infected, the former occupiers can become some, thoughtless suicide warriors, who can cause serious damage, and they are called self-destructive people.

These infected victims have been completely controlled by the Zerg's will. Their bodies are twisted and deformed, producing extremely unstable chemicals. Once the self-destructor finds a large number of concentrated enemies, they can detonate their bodies and release poison gas to destroy the enemies.

Like other Zerg ground troops, these self-destructors can also get into the ground. Self-destructors can cause explosive splash damage to any troops or buildings.

Generally speaking, they are allowed to target specific troops or buildings, but to realize their maximum potential, they can also target several troops or buildings in a region at the same time. The splash damage caused by the self-destructor of the explosion will cause damage to all nearby targets.

Although their suicide attacks can cause great damage, if they want to attack, they must be in front of the target.

As long as they can be killed before they are still on the road and before they are released, they will not cause any damage. If you do not want to waste self-destruction, you should try to be careful to hide and secretly approach the enemy's main buildings when using them.

The host can bring multiple self-destructors at a time. If a host full of self-destructors successfully inserts into the rear of the enemy, it can destroy the enemy's base very quickly.

Self-destructing people do not have air defense capabilities, so when they go to attack, there should be troops escorts or interfere with the enemy's sight.

Moreover, self-destructors must be next to the target before they can explode, so they are extremely vulnerable to long-range attacks. If the enemy's long-range attack strength is strong enough, self-destructors will find it difficult to find opportunities to cause damage.

This is better!

After Wu Feng discovered this self-exposed advantage, he repeatedly weighed the pros and cons, and felt that this ability was very practical.

So without hesitation, he extracted the ability developed by the Zerg and prepared to use the sword alliance to fight the enemy at the right time.

The thunder beast has a very large body and has very thick armor. This large beast of the Zerg is like a living heavy chariot.

Their terrifying chin has sharp edges that can easily penetrate the thick armor of various troops. The best way to deal with these beasts is to attack them from the air.

These huge mammoths are the top troops in the Zerg evolution. Their powerful vitality and fierce basic damage can cause great damage to the enemy.

The damage of mammoths to the enemy can destroy the strongest barriers built by any race. They can also resist the enemy's powerful artillery fire. They are the best troops to attract attacks, and they can also be used to transfer the attention of enemy defense facilities from their own long-range troops to themselves.

In this way, the prickly snakes, flying dragons or air guards may survive longer, so the Zerg has always placed mammoths in the front line so that they can play their greatest role in encountering the enemy.

Any enemy will feel fear when seeing a mammoth. Using mammoth to intimidate the enemy can even reverse the entire battle situation. Once the enemy's attention is attracted by the mammoth, other troops can be used to attack. The more support troops, the greater the damage it will cause to the enemy.

Although the mammoth is very big, the Zerg can still use their host to transport them, or transfer them to other places. Using them to sneak attack or ambush the enemy can often achieve miraculous effects.

Once the time comes, you can take advantage of this advantage and rush into the enemy's base from the rear of the enemy's base. The enemy's defense is often weak behind the base, and mammoths can easily defeat these defense lines and completely eliminate the enemy's colonies. One of the disadvantages of this is that they are too large to penetrate the ground.

And they are also the only troops in the Zerg ground forces that cannot penetrate the ground.

Although mammoths' abilities are frightening, they also have some weaknesses.

For example, mammoths cannot defend against enemy air forces. No matter how strong they are, they will be destroyed by a ghost fighter, flying dragon or reconnaissance aircraft. Another weakness of mammoths is that they move too slowly. Although mammoths can evolve metabolic tissue synthesis (upgrade movement speed), they still reach the frontline of the battlefield too slowly, so if you want to use mammoths, you need to prepare in advance to mobilize them first, and it is best to set out before other support troops. Finally, mammoths are too large and may also cause inconvenience in some occasions. They may not be able to pass certain narrow roads, and if they are stuck on their throat, it is likely that the entire army cannot move forward.
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