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Chapter 1672 Is it a deal?(1/2)

The enemy's design is quite simple, and AS has a rich experience in this regard.

After determining the three major types of enemies, this aspect was decided.

In the end, the story is still the most important thing to confirm.

What kind of story is told in the whole game? It is also very important.

For a game, the story of the game is not necessary, but a good story is definitely a plus.

Of course, word games are different.

But as far as the story is concerned, a story is definitely needed.

Because this is the story of A-Social.

The quality of the stories in the game A Club is very high, which can even be said to be their tradition. If that is the case, the story must pay attention to this point.

Miyazaki Hideto set the stage of the story on Izumo for this reason.

Izumo, who is "God in the Moon", is indeed quite easy to make a story.

"The real combat mode and the battle of fantasy monsters are indeed novel settings." Qianjia thought for a while, "Since that's the case, the protagonist's 'ordinary' setting will be very interesting when making the story."

Of course, ordinary is relative.

The sword that appears in the story makes the witches possess extraordinary power, and this will not change.

But in the setting, the protagonist is just an ordinary witch whose sword is about to fail.

"...In fact, it might be quite interesting if we set the protagonist as a visitor from another place. She was not a witch at the beginning..."

Miyazaki Hideto had a brainstorm.

"Well, this setting doesn't match the story setting, and it's too special."

Moriya actually thinks that this setting is fine.

But the problem is, if this setting is really used, what should the protagonist of the foreigner in "Bloodborne Curse" do?

If it is too repetitive, it is not good or not...

There must be a game called "Bloodborne Curse". Because Morika wanted to make this game, this game will definitely be born.

But Morika was curious about what the game "Bloodborne Curse" would look like if it was handed over to Hidetaka Miyazaki in this world line...

It's gone far.

He came back to his senses and said, "The whole story is mainly about solving Izumo's problem, but this is just the surface, and the inside of the story tells the player what the origin of these souls is."

In "The Witch of the Sword", the original world was without a waste of soul. The waste of soul was after humans smelted jade steel, and its negative divinity was precipitated from the original stone and then became a waste of soul. The waste of soul has always existed

It took thousands of years to smelter jade steel almost the same time as humans smelted.

In other words, this thing is actually somewhat similar to the concept of environmental pollution. People use nature to create the "imperial sword" they want, but they produce the polluted "soul".

Yes, that's right.

The so-called "The Witch of the Sword" is actually an environmentally friendly film...

Well, this is just a way of interpretation.

When Moriya was making the setting, many places were deliberately designed to be somewhat subtle, and this kind of place was to give the audience space to interpret.

And such a subtle setting is also very convenient to put in the game.

Because of this vague setting, leaving clues in the game to make players seek clues from that year, this design is interesting.

"Actually, I think the setting of the hidden world is also good. If the story takes place in the hidden world, it would be very interesting." Miyazaki Hideto sighed.

"Hidden World" is a setting in the sword envoy witch. In the setting of the story, power flows out from the hidden world. Only the sword envoy can use the imperial sword to draw out various divine powers from the hidden world.

In the original world story, hidden world is also an existence that runs through the entire story.

The biggest crisis in the story is that the enemy wants to integrate the hidden world with the real world.

"That thing is equivalent to the vortex of the root of the Moon. Although it is interesting to describe, it is not easy to design. Well, the story can be set as a place where hidden world and reality are blended. October every year

, the hidden world and the real world Izumo area will be very close, but this time in the story, the two worlds merge…”

Although Morika feels that this setting is too profound, it may be good to integrate it.

"Well... Then, if Izumo area can be set as a place of reincarnation?" Miyazaki Hideto was puzzled again.

"What?" Senxia was a little surprised.

"In the setting, the sense of time and space are very strange. So in the story, we seem to be just the beginning, but in fact, it is a cycle of timeline that has been reincarnated for a long time..."

Huh? This is quite interesting.

"In the Izumo area, the world inside has been accelerated, so it may have been hundreds of years or thousands of years here, and the outside world may have only been one night..."

Moriya thinks that this design may be really good.

The concept of "reincarnation" is quite interesting.

In Morixia's story, she likes to do this kind of "Duo Zhoumu", so he is very interested in this kind of "reincarnation".

Because of this kind of reincarnation, Moriya can make various weekend stories when writing stories.

This is not the characteristic of Hidetaka Miyazaki, it is the characteristic of Morika.

In the story of "The Crown of Sin", he used the concept of many weekly purposes. Each week has a unique plot and then formed a unique story.

Morixia felt that if she was messing around now, she would probably be beaten to death by the fans of the original World Line’s sword.

But it doesn't matter, who says that this work has few fans? (Laughs)

"I think this is good. The world itself is constantly resetting, and the protagonist's goal is to break the cycle of reincarnation and unravel the dead knot of this infinite loop." Morika thought of some concepts of the story.

"Hi. After unblocking the infinite loop, the world begins to move forward." Miyazaki Hideto said, "But at this time, people need to face more terrifying and dangerous enemies..."

Morixia nodded.

But he felt a little strange afterwards.

This plot... seems to have a sense of déjà vu!

Think about it carefully, in "The Curse of Blood", the story has always been on a night called "Hunting Night". This night was fixed by a man named Master William, as long as the Hunting Night continues

Although the disaster remains the same, the more terrifying blood moon will not come.

And in this story and the design are similar.

However, compared with the previous "outsiders", the difference between them is quite large. Morixia thinks that this setting can be used if adjusted.

He even had a moment of imagination. Because this cycle was unraveled, the external sword envoy was able to enter this world. At this time, Konami Ueto entered this world and became a hidden boss...

"Where is the final boss of the story..." Senxia thought.

"The sense of oppression must be strong, and it must also be in line with the 'wizard's enemy'." Qianjia had no idea about the previous setting, but when she talked about "the ultimate enemy of the wizard", she immediately jumped out.

...Tennis monster?

Tentacle monsters are the eternal enemy of magic girls and witches.

...Okay, I won't want it anymore. This setting is really not suitable for such a setting.

To be serious, we are going to tell serious stories!

Moriya straightened her back.

He continued: "I think the final boss can follow the setting. Since in our setting, the waste soul is produced with humans, when the final boss is finally, we will let everything return to its original state.



That is, the original state of jade steel before the wasteland soul was born.

At the end of the story, what players can see is this scene, which is naturally excellent.

"...I think it can be a reversal." Morika spoke, "In the previous story, we can say that the Waste Soul did not exist at the beginning, and there was only 'original' at first. But since that's the case, people

Why do we need to forge the sword? This is very simple, because in that era, human beings faced great threats, so the sword is a necessary product.”

At the beginning, guide everyone to think that "Wild Soul" is the "karma" of human beings, but at the end of the story, reverse it and overturn all the so-called "conclusions" before, telling others that the so-called "waste soul" does not exist.

, human beings will also face great threats.

Of course, to achieve this goal, a certain amount of preparation is required in the story. In addition, they must not directly give players some conclusions, but only let players guess themselves, and only be able to do so.

All kinds of ways to make loopholes suggestive.

In this way, some players may be able to doubt this setting at the beginning.

In this way, players will not be surprised when the final ending of the story comes out.

Sometimes, if the foreshadowing is too deep, the audience and players cannot catch this point, and sometimes it will lead to the failure of the work.

The two of them said everything like this, which was a matter of finalizing the settings and outline of the story.

At this time, the game "The Witch of the Sword" gradually became more and more beautiful.

"There are still some differences between the Izumo and our settings, so the setting of the Yama Castle can be designed..."

"I will send someone to a major Eastern country to inspect it, and it is also a point to pay attention to..."
To be continued...
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