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Chapter 919: Good games need to be made with care

After formally listening to a company operation and business briefing from Lin Wei and the top management of Micro Media, Wu Hao and the others also led the staff down to the event venue next to the office building.

Today the entire venue has been rented by Micro Media Company. In addition to the press conference itself, a game display experience and animation carnival were also held.

Therefore, the scene was very lively, not only attracting the participation of local Anxi university students and young people from society. It also attracted many fans who came from all over the country and were interested in games and animation peripherals.

In the square outside the venue, many COS game and animation characters, as well as some young, handsome and beautiful men and women have gathered.

Many fans also performed some live performances, such as COS fashion shows, stage plays, games and animation song singing, etc.

This also made the atmosphere at the entire scene so enthusiastic that the largest auditorium for the event could no longer accommodate so many people.

The auditorium, which could only accommodate 1,000 people, was already packed. Considering safety factors, the on-site organizers and security department had no choice but to kick out those who had gathered without tickets.

And these people who were kicked out, although they were a little dissatisfied, did not leave, but gathered outside.

Many people took the initiative to maintain order and marked a place in front of the outdoor big screen outside the venue, apparently wanting to watch the live broadcast simultaneously.

The arrival of Wu Hao and the others naturally caused a sensation at the scene. Amid a burst of cheers and screams, Wu Hao and the others waved their hands and walked into the front row of the auditorium to take their seats.

Immediately, amid a burst of gorgeous video images, sound effects and lights, the press conference officially began. And Lin Wei, as the CEO of Micro Media and the external spokesperson of Micro Media, appeared on the stage wearing a customized casual suit.

.

As soon as her beautiful image appeared on the stage, it aroused cheers and screams from the audience. Now Lin Wei is very popular among young people, especially those born in 2005 and 100, and is called "

As the "goddess of dreams".

Even in the hearts of those born in 2005 and 1000, Wu Hao’s influence is not as good as that of Lin Wei. This is also normal. For these young people who are relatively young and have not yet entered the society, they have little regard for their careers.

, the degree of interest in technology and money is far less influential than games, entertainment, film and television, and culture.

And Lin Wei relied on micro-media, especially her huge influence in the virtual world network and virtual reality mobile network, and gradually became known, accepted, and liked by the majority of young people.

"Hello everyone, I am very happy that you can attend and watch the Micro Media 2023 Winter Game Conference. At this conference, we will bring you a variety of game products with rich content and excellent production.

As an emerging game company, we have been working hard to provide better game products for the majority of game enthusiasts.

Competition in the game market is fierce, and the competition in the domestic game market can be described as fierce. Therefore, if a game company, especially an emerging game company, wants to gain a foothold in such a fiercely competitive market and achieve results, it must come up with something.

Come out with sincerity.

We disdain to use those shoddy so-called games to expand the market, let alone use such games to make money, or shear sheep and leeks as everyone calls them.

We have different understandings of the game industry and game products, and we also have different ideals.

Revitalizing the domestic game industry is not just a dream, it is a slogan, and it is also our goal.

How to revitalize the domestic game industry, rely on investment, operation, or rely on everyone shouting a few slogans?"

Lin Wei shook her head, and then continued: "No, none of these, it may be related, but it has little effect.

If we really want to revitalize the domestic game industry, we must rely on hard work, dedication, and countless high-quality game products.

Only when the games we make are good will we attract players to play them. As more and more players come to play, the game industry will naturally revive.

When we started trying to enter the game industry and started making our own games, Mr. Wu Hao from Haoyu Technology told us.

He said that if you want to attract players, you must respect them.

How to respect players is to make games seriously, and the games you create must meet the expectations of players.

Don't fool players. If you fool others, others will fool you in turn. Cherish every player.

The fact that they come to play your game means they believe you can make good products, so don’t betray this trust.”

Oh... bang bang bang bang...

The live scene cut to Wu Hao sitting in the front row of the guest seats, and Wu Hao also smiled and waved to everyone and said hello.

This moment aroused cheers and warm applause from the players, and when Lin Wei on the stage saw this, the corners of her mouth turned up, revealing a sweet smile.

Glancing at Wu Hao, Lin Wei smiled and continued: "You should all know Mr. Wu's character. He has a very paranoid insistence on products, especially the quality of the products.

Therefore, every product launched by Haoyu Technology must be approved by him and must be perfect enough.

And those people around us who have been with him for a long time will be infected by his paranoia, which is also reflected in our work and life.

Therefore, when dealing with the company's products, I also have this requirement for my development team.

However, because the cultural and content industries are special, it is difficult for us to ensure that our products are perfect, but we are also doing our best to carry out these projects seriously.

These are also reflected in some of the game products we participate in producing and even investing in.

Therefore, the cost of the games we participate in production, investment, or self-production is much higher than similar games.

Not only are costs rising, but there are also invisible pressures. As we all know, a good product cannot be formed in one go. It requires repeated polishing, modification and optimization.

What this brings is huge work intensity and work pressure. Even one shot for one picture requires a team to work overtime for a week. This is something that is often encountered in the production of these games.

In order to ensure the quality of each game, we have also set up a relevant quality supervision team to be responsible for the quality supervision and supervision of each project, as well as the quality audit of the final product, etc., to ensure that we

Every game product released will have as few defects as possible, or even zero defects, to give back the support and trust of every player with the best product quality!"

Bang bang bang bang...


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